1000 Blank White Cards (Wikipedia)
The game consists of whatever the players define it as by creating and playing things. There are no initial rules, and while there may be conventions among certain groups of players, it is in the spirit of the game to spite and denounce these conventions, as well as to adhere to them religiously.
For many typical players, though, the game may be split into three logical parts: the deck creation, the play itself, and the epilogue.
There exists no fixed order of play or limit to the length or scope of the game. Such parameters may be set within the game but are of course subject to alteration.
The game was originally created late in 1995 by Nathan McQuillen of Madison, Wisconsin. He was inspired by seeing a product at a local coffeehouse: a box of 1000 Vis-Ed brand blank white flash cards. He introduced "The game of 1000 blank white cards" a few days later into a mixed group including students, improvisational theatre members and club kids.
Backinclusion in the 2001 revision of Hoyle's Rules of Games